5.20.2007

Are We There Yet?

Author: Aaron Rosenthal

Summer is here -- that wonderful season when we take our kids on trips to enjoy nature and some relaxed family time together. Of course, whether it is the cottage, a camp site, or a resort, we have to get there first and that’s not always easy. Whether driving in the car, waiting for a bus, or waiting at the airport, having something to do with the kids can be a lifesaver! What our family loves to do is to play games. I have assembled here some of our favorite games. The first two are car games, but the rest can work anywhere. Enjoy!

Travel Alphabet: Travel Alphabet is a simple, cooperative car game in which everyone works together to find an object outside that starts with each letter of the alphabet (difficult letters like Q, X, and Z can be omitted). For example, for A, “air,” “airplane,” or “animals” are some possibilities. I like that this game encourages the children to look out of the window and to see the scenery (of course this game doesn’t work at night, but by dark, hopefully, the kids are asleep).

Silly License Sentences: This game starts with the first player challenging the next player to come up with a sentence using the words that start with the letters on a license plate -- in order! So if the license plate was AKPA 569, you might come up with, “All kangaroos play around.” The sentences can be extremely silly but must be grammatically correct.

Hum That Tune: Can you guess the mystery song? The first player hums a section of a song for the other players to guess (it must be a song that the other players have heard). The next player can either be the one who guessed correctly or the next player in order from youngest to oldest.

Alpha and Omega (or First and Last): This is a word chain game where the next player must make a word that starts with the last letter of the previous word. Players alternate calling out unique words (that have not been said in the game so far) that start with the last letter of the previous word. This is usually played with some restriction of subjects (for instance fruits, mammals, birds, etc.). Usually no proper nouns are allowed (names) unless it is specifically tied to the subject as it is in Geography. It is called Geography when cities, towns, countries or provinces are the allowed words.

Crambo: Crambo is a fun game in which a person thinks of a word and the others have to guess which word it is. It utilizes rhyming, expands the vocabulary and pushes one to think of riddles. All players participate all the time. The player who begins the game thinks of a word that belongs to a large rhyming family (a word with many rhymes), like “mat,” and gives the others a clue by giving a rhyming clue, such as, “I am thinking of a word that rhymes with cat”. The other players try and guess the word indirectly by giving a short, descriptive riddle as their guess. For instance, if a player wants to guess “rat,” she might say, “Is it a small animal with a long tail?” The first player must then guess what rhyming word the challenger is alluding to in their riddle and must answer it, i.e., “No, it is not a rat.” A player can win by guessing the word or by posing a riddle that the first player cannot figure out (it must be a riddle that gives a good description of the word, as decided by the rest of the players). If all the players give up and cannot guess the word, then the first player wins. The winner gets to start the next game. We also play this game with kids smaller than 7 by having an older player give them a little help.

Ghost: Ghost is one of our favourite word games and we often play it on a long trip (the only danger is that I have sometimes gotten so involved that I missed my exit on the highway!) Players alternate calling out letters that could make up a word and the goal is to try and not be the one who calls out a letter that finishes a word, with a minimum of three letters. If you see no way out, you can fake it and call out a letter even if you have no idea if it could lead to a word. At any time, a player can challenge any other player and then they must say what word they were thinking of that the string of letters could make. If they have a word, then the challenger loses. If they do not have a word, then they lose that round. Each time a player loses, they get one letter in the word, “Ghost.” When a player gets the word Ghost (loses 5 rounds), then they are out of the game. At that point, the players might finish the game. The order of first-to-last place is decided on by whoever lost the least number of rounds or they can continue playing until all players but one are “out.” In this game, all words are allowed (not only nouns), except proper nouns (people’s names, place names, etc.). An example with three players: (player 1), “L;” (player 2), “I;” (player 3), “V.” Player 1 realizes that by saying “E,” she would be out of the game and then thinks of the word “LIVING” and says, “I”; player 2 realizes that he is stuck, so he accepts the point and gets a G (first letter of ghost). Variations are:

Advanced ghost: Letters can be added on either side of the word. This makes the game quite a bit more challenging and is a good game for great spellers.

Reverse Ghost: This game reverses the object of “Ghost” which is to conclude with the shortest word possible. The round in “Reverse Ghost” does not end with the first word made if a longer word can be achieved. For example, if “c,” “a,” “t” has been called out to spell “cat”, the game continues with the next player realizing that they can call out “a” to make the word “catalogue.”

Preacher’s Cat: This is another fun game where kids get to practice matching adjectives and names while travelling through the alphabet. Each child says, “The preachers cat is a/an __________ cat and his/her name is ____________” with an adjective in the first blank spot and a proper name in the second, both starting with the same letter of the alphabet. The first player starts with “A”. For example, the player could say, “The preacher’s cat is an awesome cat and her name is Angeline.” Play continues all the way through the alphabet, skipping X. Usually we play this just for fun. We have no winners or losers and help out a child who asks for help and is stuck.

Follow the link for more great game descriptions.



Source: Submit Articles at ArticlesBase.com



About the Author:

Aaron Rosenthal is the owner of "Imagine and Learn" an online store dedicated to educational games. He is also a math and physics teacher and a homeschooling father of four.

5.06.2007

How to Become a Better Photographer in 24 Hours?

Author: Sam Zaydel


If you are an aspiring photographer, or just take snapshots of family on weekends, you often wonder why photographs captured by a Professional Photographer are so much better. I will be the first to say that you will not become a great photographer overnight. It takes more than just an article to all-of-a-sudden turn from a point-and-shooter into someone who's photographs adorn the walls of a Gallery. But, there are some very basic things that you can do to very quickly improve your photographs. Your approach to photography will have to change eventually, to improve, and I hope to give you some keys through this article to get you well on your way.

Auto is Great, but More Control is Better!

The very first thing that you should do, if you have not done so yet, regardless of the camera with which you are shooting, is start using modes other than the Fully Automatic. I am assuming that you are already shooting digitally, as most people today do not start with film. Better photography starts with control. It is just like driving a car, Fully Automatic is nice, but drive a stick, and you are all-of-a-sudden in more control. The same with a camera, as soon as you switch to a mode other than Automatic, you begin to experience your camera's true power. You have to grasp one simple concept: the image is completely in your control, when you can vary the time it takes to capture the image and the size of the lens opening, also known as “Aperture”. I know what you are thinking, this does not sound all that simple. How do I know what setting to use? Most cameras have a very cool semi-manual mode, commonly known as Aperture Priority, or Aperture Value (most often an AV setting on your mode Dial). Set your camera to this mode, and just start shooting with it. This setting alone is extremely powerful, and will give you a lot of creative freedom. I always tell people to take their time with any subject, and just play with this setting alone. Slowly start at the smallest value, and work your way up. Examine your images later, and you will start understanding what this setting can help you do.


Do You See the Light?

If there is one thing that will make your photography better right away, is a better understanding of light. Yes, It take years for a professional to master light, but there are some very simple concepts to keep in mind, when shooting, and you will be rewarded. Any time you shoot outside, the sun will be there, unless you are shooting at night. Most photography occurs during day, so let's talk about it. Sun is our best friend, and worst enemy. It has the power to render beautiful colors, and take them away altogether. For fail-safe images best times to shoot are early and late in the day, when the sun is fairly low in the sky. Shoot at high noon, and you will be rewarded with washed out images more often than not. Try this: shoot the same scene, with the same camera settings, about an hour or two apart from early in the morning to close to sunset. Look at the images, and you will understand what I am talking about. To make the sun your friend, keep the light behind you, as much as you can for great portraits, architecture shots, and landscapes. On overcast days, the sky is a giant diffuser, which gives you soft even light, great for portraits and macro photography. It allows you to shoot around the clock, and contrary to popular belief will reward you with some good photographs. One final word on light. Use flash. You can manually turn it on, and use it even during daytime. Your portraits will definitely turn out better, because the flash will offer just enough light to squash unsightly shadows, and soften details.


Imitation is the Sincerest Form of Flattery

Examine other people's work closely. Nothing makes you better than actually seeing images shot by pros, and the desire which they invoke in you. There will be elements common to all good images. Take your time with examining the images, and identify the elements that draw your eye. The same elements will work for you. There are many advanced techniques which make professionals stand out from the rest. With time you will be able to achieve similar results. Remember, it is not the camera that creates a photograph, it is the photographer, so do not think that you have to have a professional camera to achieve similar results.


In Conclusion

Try the suggestions discussed in this article, and I promise you, the results will improve. Methodical approach always pays off. Try to shoot the same scene over and over, at different times, in different light. You will learn more from doing this, than from reading any book, or an article. And speaking of books, if you do not have one, get one. It is tough to recommend one, since there are so many. Check them out for yourself, and you will find one you like. Look for a more technical manual, more than a creative one. You need to learn the concepts of how your camera works, before learning any techniques, whether simple or advanced. Well, get out there, you have may great photographs in your near future.

Source: Submit Articles at ArticlesBase.com



About the Author:

Written by Professional Photographer, who recently started an Online Photographer Community, to allow photographers freedom to share their most favorite shooting locations, regardless of the subject matter and place. Consider joining this community, if you would like to contribute your favorite locations, as well as discover new places from other members. To learn more, please visit Your Best Shot - Share and Discover Photographic Places Worldwide.